CMC SIG, EuroCALL Webinar, 7th June 2019

Event type
Webinar
Date
Add to Calendar 2019-06-07 10:00:00 2019-06-07 10:00:00 CMC SIG, EuroCALL Webinar, 7th June 2019 Title of Webinar: “Can you repeat that? The pedagogical potential of in-person, device-mediated communication” Description: Although there are numerous benefits of computer-mediated communication (CMC), it often lacks an oral component and may not prepare students for face-to-face interaction (Baralt & Gurzynski-Weiss, 2011). However, new apps, with or without an explicit pedagogical purpose, are emerging which encourage in-person, oral interaction while still offering the benefits of CMC. In digital games such as Spaceteam ESL (Grimshaw & Cardoso, 2018), Ready to Negotiate (Rueb, Cardoso, Grimshaw, 2016), and Keep Talking and Nobody Explodes (Steel Crate Games Inc., 2018; https://keeptalkinggame.com/), for example, players must exchange information orally with teammates in order to complete a task. In these games, students engage in face-to-face oral interactions, but communication is still mediate by a device to help remove some of the pressures often faced in these contexts. This webinar will explore the affordances offered by this type of CMC with concrete examples. TIME: 19.30 h-20.30 h (Madrid, Spain) 20.30 h-21.30 h (Cyprus) 13.30-14.30 h (Eastern time, US)   Webiar URL: https://zoom.us/j/310409222 Location ELT events noreply@eltevents.com Australia/Sydney public
City
Valencia
Keynote speaker(s)
Contact person
Salvador Montaner
Inquiries email address
smontaner@invi.uned.es
Event details

Title of Webinar:

“Can you repeat that? The pedagogical potential of in-person, device-mediated communication”

Description:

Although there are numerous benefits of computer-mediated communication (CMC), it often lacks an oral component and may not prepare students for face-to-face interaction (Baralt & Gurzynski-Weiss, 2011). However, new apps, with or without an explicit pedagogical purpose, are emerging which encourage in-person, oral interaction while still offering the benefits of CMC. In digital games such as Spaceteam ESL (Grimshaw & Cardoso, 2018), Ready to Negotiate (Rueb, Cardoso, Grimshaw, 2016), and Keep Talking and Nobody Explodes (Steel Crate Games Inc., 2018; https://keeptalkinggame.com/), for example, players must exchange information orally with teammates in order to complete a task. In these games, students engage in face-to-face oral interactions, but communication is still mediate by a device to help remove some of the pressures often faced in these contexts. This webinar will explore the affordances offered by this type of CMC with concrete examples.

TIME:

19.30 h-20.30 h (Madrid, Spain)

20.30 h-21.30 h (Cyprus)

13.30-14.30 h (Eastern time, US)

 

Webiar URL: https://zoom.us/j/310409222